About Me

Audio is the craft.
Software is the instrument.

I'm an Audio Software Engineer that builds Audio Applications for Desktop, Mobile and Digital Audio Workstations (as Plug-Ins), taking care of all the components like Audio Workflow, Graphical Interfaces, Hardware Interactions, File Management, and so on.
My work also spans Technical Sound Design (Game Development and Interactive Audio), and Musical Production.

Audio Software CreationTechnical Sound DesignMusical Production
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01 / Acoustic Tools Development

Audio Software Creation

Audio applications and plugins built around a sound workflow synchronized with user-friendly components and a featured graphical experience.

◉Project media goes hereAdd an approved screenshot, product image, or short demo video.
JUCE & C++ · JAVA Guitar plugin

Kernel — Novelists

A guitar plugin developed for the french metal band Novelists, that includes a Tuner, Gate, Overdrive, Ring Modulator and a Tube Screamer Amp Simulator with 4 different Cabinets.

Main Developer.

  • Cross-Platform DevelopmentAudio software across desktop, mobile, and DAW plugin formats (VST3, AU, AAX), including necessary tools to install (I'm certified in Logic Pro DAW by Apple). Licensing and Versioning system is managed too.
  • DSP & Audio ProcessingAudio-focused development and processing behavior with the adequate signal workflow and the effects required (Reverbs, Delays, EQ, Modulations, Compressors, etc.)
  • Files Management and Hardware InteractionApplication can contain Operations with files related to audio (Impulse Responses, MIDI, Samples, etc.) and handling of external devices (MIDI Keyboards, Guitars, Microphones, Sysex Messages, Mixing Consoles, and so on).
  • Custom Audio GUI & GraphicsCustom-drawn components, animated elements, audio-driven interfaces, complex visual behavior, OpenGL rendering, and practical asset adaptation from Figma, Canva, Photoshop, Gimp or any other UI/UX or Graphic Design app.
JUCE & C++OpenGLJavaNode.js
02 / Interactive audio

Technical Sound Design

Games & apps powered by an smart and adequate audio design, that boosts all elements with its implementation.

***** Other

Additional Experience on Audio Integration

Audio design and implementation for software of diverse clients, mainly for Pixzelle and Sondelli Guitars. Mainly these technologies were used:
- Game Engines: Unity and Unreal.
- Audio Middleware: FMOD and Wwise.
- Related Frameworks: Javascript, SwiftUI and Flutter.

Technical Sound Designer.

Game and audio integration projects
  • Interactive Audio SystemsAudio parameters and states connected to gameplay and interface behavior: Synchronization between audio, graphics and user actions.
  • Audio AssetsElements like Songs, SFX, Foleys and other related assets are implemented smartly, enriching the game/app experience.
Unity & C#FMODWwiseUnrealJavascriptSwiftUIFlutter
03 / Music As A Service

Musical Production

Years of experience as a keyboard player, music and SFX producer, occasional vocalist, and social media & live performer.

Original Music

Original Music

Original music I produced for collaborative projects and technical sound designer demonstrations.
- 1st album "unu" is alredy released.
- 2nd album "La Vida De Nuevo Empezó" is upcoming.

Listen on Spotify ↗
Musical performances

Musical Performances

Rehearsals and live performances of keyboard songs (and occasionaly with vocals too). Covers, original music, and other interesting stuff.

YouTube ↗
TikTok ↗
Sheets & Arragements

Sheets & Arragements

As a professional musician, I like to do arragements, write sheets and produce MIDI files. Here is an example of "El Amar y Querer" song of José José.

Sheet ↗
MIDI ↗
Performance ↗

Digital Audio WorkstationsScore & Tab SoftwareMIDI
Contact

Have an audio product or service in mind?

Contact me, it will be a pleasure to make your idea alive!